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Castle Defender

Your castle is under siege from waves of enemies. Your turret auto-fires at targets in range — aim to maximize your coverage and stop enemies before they break through.

You have 6 HP to defend with. Waves grow larger and faster, so position carefully and stay focused as the assault intensifies.


How to Play


About This Game

Castle Defender is a tower defense game reduced to its most essential element: aim. Your turret fires automatically at whatever it's pointing at. The challenge is deciding where to point — enemies come in waves and they don't wait for you to finish the last one.


Why We Built It

Traditional tower defense games can be slow and menu-heavy. We wanted a version where every second of gameplay involves an active decision. Auto-fire with manual aiming means you're always choosing a target, always moving the cursor — there's no idle time. The castle HP pool gives you a buffer so mistakes are recoverable, keeping new players engaged long enough to learn the enemy patterns.


How It Works

The turret tracks the mouse cursor position (or touch position on mobile) and calculates a firing angle toward it. Bullets are fired at a fixed rate along that angle. Enemies spawn from off-screen and move toward the castle at the center-bottom. Each enemy that reaches the castle removes one HP. The difficulty comes from spawn rate increasing over time, which eventually means more enemies than the turret can handle on one side — forcing rotation between clusters.


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