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Crate Shift

Push crates onto the target markers to solve each puzzle in this classic Sokoban-style game. You can only push — never pull — so plan each move before you act or you'll push a crate into a corner with no escape.

Each puzzle has a limited number of moves. Think ahead and find the efficient solution before you run out.


How to Play


About This Game

Crate Shift is a Sokoban-style puzzle game with a move limit. Push crates onto their target markers to solve each puzzle — but you can only push, never pull, and every move counts. Getting a crate stuck in a corner means starting over. The move limit adds a second layer of constraint: even if you find a solution, it has to be an efficient one.


Why We Built It

Sokoban puzzles are mathematically elegant — they require genuinely planning several moves ahead, and a single mistake can make a puzzle unsolvable even though the board still looks like progress was made. We added the move counter to discourage brute-force exploration: knowing you have a budget forces you to think before acting. Each level was designed so the optimal solution uses noticeably fewer moves than a careless approach.


How It Works

The game state is a 2D grid of cells, each of which can hold a wall, floor, crate, target, player, or crate-on-target. When the player moves into a crate cell, the crate is pushed one step in the same direction if the destination cell is empty floor. If the destination is a wall or another crate, the move is blocked. The move counter decrements on every successful player step, and the puzzle is failed when it reaches zero without all targets covered.


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